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Virtual Reality (VR)


              Virtual Reality (VR) is the use of computer technology to
              create a virtual simulator, away from real environment.
              Unlike  traditional  user  interfaces,  VR  puts  the  user
              inside an experience. Instead of viewing a screen in front
              of them, users are immersed and able to interact with
              3D worlds. By simulating as many senses as possible,
              such as vision, hearing, touch, even smell, the computer
                                                                                 Fig. 12.6: VR Headset
              is transformed into a gatekeeper to this artificial world.
              Everything that we experience in our reality is perceived through our senses. From this came
              the idea that if we can present our senses with made-up or non-real information, our perception
              of reality would also alter in response to that.
              At present, it is achieved with the help of VR headsets. In order to make the experience of VR
              more realistic, it promotes other sensory information like sound, smell, motion, temperature,
              etc. It is a comparatively new field and has found its applications in gaming (Fig. 12.6), military
              training, medical procedures, entertainment, social science and psychology, engineering and
              other areas where simulation is needed for a better understanding and learning.

              Augmented Reality (AR)

              Augmented Reality (AR) is one of the biggest technology trends today and it is only going to get
              bigger as AR-ready smartphones and other devices become more accessible around the world.
              AR lets us see real-life environment right in front of us—trees swaying in the park, dogs chasing
              balls, kids playing soccer—with a digital augmentation overlaid on it.
              This superimposition of computer-generated perceptual information over the existing physical
              surroundings is called Augmented Reality. It adds components of the digital world to the physical
              world, along with the associated tactile and other sensory requirements, thereby making the
              environment interactive which can be digitally manipulated. AR adds digital elements to a live
              view often by using the camera in a smartphone.
              Examples of Augmented Reality experiences include Snapchat lenses and the game Pokémon
              Go.  In  other  words,  if  you  see  the  real  world  supplemented  with  digital  objects,  that  is  AR.
              Imagine you want to buy a piece of furniture—let’s say a chair. Augmented reality technology
              can help you check how different chairs will look in your room and pick the one that fits best.

              12.2.4 Robotics
                                                                                                                  Emerging Trends
              Robotics  is  an  interdisciplinary  research  area  at  the  interface
              of  computer  science  and  engineering.  Robotics  involves  design,
              construction, operation and use of robots. The goal of robotics is to
              design intelligent machines that can help and assist humans in their
              day-to-day lives and keep everyone safe.
              Robotics helps develop machines that can substitute for humans and
              replicate human actions. Robots can be used in many situations and
              for several purposes, but today many are being used in hazardous
              environments (including inspection of radioactive materials, bomb          Fig. 12.7: Robotics
              detection  and  deactivation),  manufacturing  processes,  or  where
                                                                                                             12.5
              humans cannot survive (e.g., in space, under water, in high temperature).
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